Kenny La
Available for internships

Kenny
La.

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About me

I'm a Computer Science student at Florida State University.

Outside of code, I enjoy skateboarding, drawing, playing guitar, piano, and chess. I believe the best engineers are endlessly curious people first.

I'm actively looking for internship opportunities where I can work on meaningful problems and grow fast alongside sharp people.

SchoolFlorida State University
DegreeB.A. Computer Science, 2026
LocationTallahassee, FL
StatusOpen to opportunities

Projects

01 —
Real-Time Data Telemetry & Stream Analytics Platform

A distributed microservices platform built with Java and Spring Boot that ingests and processes live financial telemetry with low latency. Employs Apache Kafka for event-driven asynchronous streaming, dynamically computes in-memory rolling metrics (SMA, VWAP, Min/Max), and exposes REST APIs and WebSockets to stream updates directly to an interactive Chart.js dashboard.

Java Spring Boot Apache Kafka WebSockets REST API
02 —
Linux Kernel Elevator Scheduler

A concurrent elevator scheduling algorithm implemented as a Linux kernel module, with three custom system calls added to a self-compiled Linux 6.16 kernel. Uses kthreads, mutexes, and kernel linked lists to manage concurrent passenger requests, and exposes real-time elevator state and statistics to user-space through a /proc interface.

C Linux Kernel Concurrency
03 —
Medical Practice Management Charting System

A full-stack medical charting application built with .NET MAUI, supporting CRUD operations for patients, physicians, and appointments. Includes sorting algorithms, validation logic, and color-coded UI elements, structured with the MVVM pattern and AppShell navigation.

C# .NET MAUI MVVM
04 —
Self-Organizing Binary Search Tree

A template-based BST that automatically restructures itself based on search frequency, using a rotation algorithm to move frequently accessed nodes toward the root. Includes recursive in-order and level-order traversal algorithms and complexity analysis.

C++ Templates Data Structures
05 —
Chess

A C# WPF chess application implementing standard chess rules, legal move validation, and game-state management, with a clean separation between game logic and UI. Handles check, checkmate, stalemate, castling, promotion, and piece movement logic.

C# WPF XAML

Skills

Languages
Java
C++
C#
C
Python
SQL
Bash
HTML / CSS
MIPS
Relevant Coursework
Data Structures, Algorithms and Generic Programming I & II
Discrete Math I
Computer Organization
Full-Stack App Dev with C#
Web Apps Dev
Software Engineering
Operating Systems
Programming Secure, Parallel and Distributed Applications
Machine Learning in Biological Problems
Computer Security Fundamentals
Tools & Tech
Apache Kafka
Spring Boot
Docker
Git & GitHub
SSH / linprog
Linux
Virtual Machines
Concepts
Event-Driven Microservices
REST APIs & WebSockets
CPU scheduling
Virtual memory & paging
Concurrency & sync
Kernel modules & syscalls
Networking protocols
Relational databases

Contact

Let's build
something.
Open to internships, research, and interesting problems.